The Google Chrome team putting two of my favorite things together — HTML5 and new music from Arcade Fire.
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Arcade Fire + HTML5
Aug 30, 2010
It doesn’t get much better than this — Arcade Fire released one of my favorite albums in recent memory just a few short weeks ago, while the Google Chrome team assembled a nifty HTML5 experiment using all sorts of new technologies to go along with their next single, We Used to Wait.
Here’s a quick overview of how they did it:
- HTML5 Canvas 3D engine renders a flocking bird simulation that reacts to the music and mouse.
- HTML5 audio plays music and keeps track of timecode.
- Sequence system controls and synchronises effects and windows to the timecode.
- HTML5 video plays film clips in custom sizes.
- Choreographed windows are triggered by the music and placed relative to screen size.
- Map tiles are rendered, zoomed, and rotated in a scripted 3D environment.
- Animated sprites are composited directly over maps and Street View.
- 3D sky dome is used to render Street View with scripted camera control.
- Procedural drawing tool allows the user to create velocity influenced tree branches.
- Generative typeface triggered by keypress, uses an SVG path reader and individual canvas compositing for each letter.
- Google Maps API for fetching dynamic routes to destination and checking Street View content at points along the route.
- Street detection for animated trees composited dynamically in place over Street View.
- Color correction by combining canvas blending modes to enhance contrast and tint.

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